Among the many things that distinguish Diablo 3 from Diablo 2 is the close relationship between the two economies that are an integral part of the game. As any diehard fan would know that the game features two types of economies; one that is governed by gold and the other that is based on different items that the players might need during the course of the game. The gold-based economy is primarily for getting services and items from the NPCs.
The economy in Diablo 3 gold is unbalance at the moment due to gold farmers but this is hopefully being fixed and has to be done to ensure that gold is not abused, as it was the case in Diablo 2. Balancing the economy in this installment will be achieved by making it scarce and ensuring that it is used for the creation of essential items. The scarcity of gold is also achieved through its use in upgrading.
Inflation has been in previous installments of the game. The increase of gold is what precipitates inflation in most video games. This is because as players learn through experience, they gain more gold. Of course, inflation is not a bad thing. It only needs to be controlled. The developers have come up with adequate tools to ensure that inflation does not over inflate.
The decision to make Diablo 3 gold a hard earned commodity comes in the backdrop of Blizzard's over 10 years of experience in the game design industry. It is a well known fact that Blizzard's games have generally been based on virtual economic systems. A fine example is the World of Warcraft series, whose successful economy serves as the inspiration for Diablo 3.
With gold's availability becoming scarce, Blizzard has added yet another challenge - gold sinks. With gold sinks, players can make use of their gold by spending it on items they need. In the previous Diablo version, gambling was introduced as a channel through which players could utilize the gold in their stash. However, with the gain in levels, the relevance of gambling would also start to wear off. Some of the Diablo 3 gold sinks are item repairs, socketing upgrades, Artisan training and a few others. Out of all the gold sinks, the auction houses are especially worthy of a mention.
Some for the gold sinks that you are going to encounter in this version of the game include item repairs, artisan training, item socketing, item upgrading artisan upgrading, item chanting among others. Gold sinks are also possible through trading in the auction house.
Another major reason for Diablo 2 gold to become useless towards higher levels was the absence of inflation. In Diablo 3, Blizzard has kept inflation as an important element and a reason for players to understand the gold they possess. By doing that, they have also introduced an element of reality into the game, players are compelled to keep the rising costs in mind before they spend on a certain item.
The Diablo 2 economy was ruined by hacking and duping. Some of the most valuable items were disseminated and widely duplicated. Legitimate items had their value wrecked. Hackers were able to create better items. The developers of Diablo 3 post that it is going to be impossible to hack or dupe in this version of the game. The word out is that Diablo 3 is going to be cheat proof.
The economy in Diablo 3 gold is unbalance at the moment due to gold farmers but this is hopefully being fixed and has to be done to ensure that gold is not abused, as it was the case in Diablo 2. Balancing the economy in this installment will be achieved by making it scarce and ensuring that it is used for the creation of essential items. The scarcity of gold is also achieved through its use in upgrading.
Inflation has been in previous installments of the game. The increase of gold is what precipitates inflation in most video games. This is because as players learn through experience, they gain more gold. Of course, inflation is not a bad thing. It only needs to be controlled. The developers have come up with adequate tools to ensure that inflation does not over inflate.
The decision to make Diablo 3 gold a hard earned commodity comes in the backdrop of Blizzard's over 10 years of experience in the game design industry. It is a well known fact that Blizzard's games have generally been based on virtual economic systems. A fine example is the World of Warcraft series, whose successful economy serves as the inspiration for Diablo 3.
With gold's availability becoming scarce, Blizzard has added yet another challenge - gold sinks. With gold sinks, players can make use of their gold by spending it on items they need. In the previous Diablo version, gambling was introduced as a channel through which players could utilize the gold in their stash. However, with the gain in levels, the relevance of gambling would also start to wear off. Some of the Diablo 3 gold sinks are item repairs, socketing upgrades, Artisan training and a few others. Out of all the gold sinks, the auction houses are especially worthy of a mention.
Some for the gold sinks that you are going to encounter in this version of the game include item repairs, artisan training, item socketing, item upgrading artisan upgrading, item chanting among others. Gold sinks are also possible through trading in the auction house.
Another major reason for Diablo 2 gold to become useless towards higher levels was the absence of inflation. In Diablo 3, Blizzard has kept inflation as an important element and a reason for players to understand the gold they possess. By doing that, they have also introduced an element of reality into the game, players are compelled to keep the rising costs in mind before they spend on a certain item.
The Diablo 2 economy was ruined by hacking and duping. Some of the most valuable items were disseminated and widely duplicated. Legitimate items had their value wrecked. Hackers were able to create better items. The developers of Diablo 3 post that it is going to be impossible to hack or dupe in this version of the game. The word out is that Diablo 3 is going to be cheat proof.
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